At nine, Tiffany Aching defeated the cruel Queen of Fairyland. At 11, she banished an ancient body-stealing evil. At 13, Tiffany faces a new challenge: a boy. And boys can be a bit of a problem when you’re 13.
But the Wintersmith isn’t exactly a boy. He is winter itself: snow, …
Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago.
But if he doesn’t solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, …
Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into…a government job?
By all rights, Moist should be meeting his maker rather than being offered a position as postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service …
Eleven-year-old Tiffany Aching wants to be a real witch. But a real witch doesn’t casually step out of her body, leaving it empty. Tiffany does, and there’s something just waiting for a handy body to take over – something ancient and horrible, which can’t die. Now Tiffany’s got to learn …
War has come to Discworld…again. And, to no one’s great surprise, the conflict centers around the small, insufferably arrogant, strictly fundamentalist duchy of Borogravia, which has long prided itself on its ability to beat up on its neighbors. This time, however, it’s Borogravia that’s getting its long-overdue comeuppance, which has …
Up on the chalk downs they call The Wold, witches are banned – ever since the Baron’s son vanished in the woods. Anyway, as all witches know, chalk’s no good for magic.
Nine-year-old Tiffany Aching thinks her Granny might have been a witch. But now Granny Aching is dead, it’s up …
Truth! Justice! Freedom! And a hard-boiled egg!
Commander Sam Vimes of the Ankh-Morpork City Watch had it all. But now he’s back in his own rough, tough past without even the clothes he was standing up in when the lightning struck.
Living in the past is hard. Dying in the past is …
They’re everywhere – in the breadbins, dancing across tabletops, stealing pies from under the cooks’ noses. So what does every town need? A good Piper to lure them away.
That’s where Maurice comes in. But he’s only a cat (even if one that talks), so although he has the ideas, he …
He’s been a legend in his own lifetime. He can remember the great days of high adventure. He can remember when a hero didn’t have to worry about fences and lawyers and civilisation. He can remember when people didn’t tell you off for killing dragons. But he can’t always remember, …
Time is a resource. Everyone knows it has to be managed. And on the Discworld that is the job of the Monks of History, who store it and pump it from the places where it’s wasted (like underwater – how much time does a codfish need?) to places like cities, …